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Thursday, January 16, 2014

New Hitman Game from IO Interactive


IO Interactive has revealed some of the first informations about the new Hitman game. First of all, they will be getting back to the non-linear maps, that should allow you to actually think of a best way to kill your target, instead of watching a cutscene.
But there's more, the levels are also supposed to be the largest ones they have ever made in a Hitman game, and the Glacier 2 engine will allow an extreme level of details.
They promise to take some inspiration from the past titles, as well as using what they have learned from Absolution... And what would that be? Not to make a game like this again? Contracts mode was ok, and it's staying, so that's probably what they meant. 

“You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject,”

What else... Diana Burnwood is back, and it's because the game takes place in time and space, where Agent 47 was at his career's best days. The game will take us in many places all around the world, and just let us do what we do best - play a video game about a murderer for hire. And by god, we are good at it!

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